Document Type

Article

Publication Date

2016

Department

Computer Science

Abstract

Games are beautifully crafted microworlds that invite players to explore complex terrains that spring into existence from even simple rules. As AI educators, games can offer fun ways of teaching important concepts and techniques. Just as Martin Gardner employed games and puzzles to engage both amateurs and professionals in the pursuit of Mathematics, a well-chosen game or puzzle can provide a catalyst for AI learning and research. (excerpt)

Required Publisher's Statement

Original version available online https://dl.acm.org/citation.cfm?id=3008665

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