Document Type
Article
Publication Date
1-2015
Department 1
Computer Science
Abstract
In this paper, we describe an engaging puzzle game called 2048 and outline a variety of exercises that can leverage the game’s popularity to engage student interest, reinforce core CS concepts, and excite student curiosity towards undergraduate research. Exercises range in difficulty from CS1-level exercises suitable for exercising and assessing 1D and 2D array skills to empirical undergraduate research in Monte Carlo Tree Search methods and skilled heuristic evaluation design.
Copyright Note
This is the publisher's version of the work. This publication appears in Gettysburg College's institutional repository by permission of the copyright owner for personal use, not for redistribution.
Recommended Citation
Neller, Todd W. "Pedagogical Possibilities for the 2048 Puzzle Game." The Journal of Computing Sciences in Colleges 30.3 (January 2015), 38-46.
Required Publisher's Statement
Original version is available from the publisher at: http://dl.acm.org/citation.cfm?id=2675327&CFID=581487755&CFTOKEN=19158157