Document Type

Article

Publication Date

2016

Department

Computer Science

Abstract

Games are beautifully crafted microworlds that invite players to explore complex terrains that spring into existence from even simple rules. As AI educators, games can offer fun ways of teaching important concepts and techniques. Just as Martin Gardner employed games and puzzles to engage both amateurs and professionals in the pursuit of Mathematics, a well-chosen game or puzzle can provide a catalyst for AI learning and research. [excerpt]

Comments

Additional resources are provided here: http://cs.gettysburg.edu/ai-matters/index.php/Resources

DOI

10.1145/3008665.3008668

Version

Version of Record

Required Publisher's Statement

This blog can also be found on the publisher's website: https://sigai.acm.org/aimatters/

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