Document Type
Article
Publication Date
2010
Department 1
Computer Science
Abstract
The object of the jeopardy dice game Pig is to be the first player to reach 100 points. Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player holds and scores the sum of the rolls (i.e., the turn total). At any time during a player’s turn, the player is faced with two choices: roll or hold. If the player rolls a 1, the player scores nothing and it becomes the opponent’s turn. If the player rolls a number other than 1, the number is added to the player’s turn total and the player’s turn continues. If the player instead chooses to hold, the turn total is added to the player’s score and it becomes the opponent’s turn.
In our original article [Neller and Presser 2004], we described a means to compute optimal play for Pig. However, optimal play is surprisingly complex and beyond human potential to memorize and apply. In this paper, we mathematically explore a more subjective question:
What is the simplest human-playable policy that most closely approximates optimal play?
While one cannot enumerate and search the space of all possible simple policies for Pig play, our exploration will present interesting insights and yield a surprisingly good policy that one can play by memorizing only three integers and using simple mental arithmetic. [excerpt]
Copyright Note
This is the publisher's version of the work. This publication appears in Gettysburg College's institutional repository by permission of the copyright owner for personal use, not for redistribution.
Recommended Citation
Neller, Todd W. and Clifton G.M. Presser. "Practical Play of the Dice Game Pig." The UMAP Journal 31.1 (2010), 5-19.
Required Publisher's Statement
Original version available from the publisher at: http://www.comap.com/product/periodicals/