Title
Pedagogical Possibilities for the Dice Game Pig
Document Type
Article
Publication Date
6-2006
Department 1
Computer Science
Abstract
Simple examples are teaching treasures. Finding a concise, effective illustration is like finding a precious gem. When such an example is fun and intriguing, it is educational gold. In this paper, we share the jeopardy dice game of Pig, which has extremely simple rules, engaging play, and a complex optimal policy. We describe its historical uses in mathematics, and share ways in which we have used the game to teach basic concepts in CS1, and intermediate concepts in introductory artificial intelligence, networking, and scientific visualization courses. We also describe the rich challenges Pig offers for undergraduate research in machine learning.
DOI
10.1.1.69.4610
Recommended Citation
Neller, Todd, et al. "Pedagogical Possibilities for the Dice Game Pig," Journal of Computing Sciences in Colleges 21.6 (June 2006) 149-161.
Comments
Original version is available from the publisher at: http://www.ccsc.org/publications/pubsJournal.htm