Document Type
Conference Material
Publication Date
10-28-2006
Department 1
Computer Science
Abstract
In this paper we present work on a project funded by the National Science Foundation with a goal of unifying the Artificial Intelligence (AI) course around the theme of machine learning. Our work involves the development and testing of an adaptable framework for the presentation of core AI topics that emphasizes the relationship between AI and computer science. Several hands-on laboratory projects that can be closely integrated into an introductory AI course have been developed. We present an overview of one of the projects and describe the associated curricular materials that have been developed. The project uses machine learning as a theme to unify core AI topics in the context of the N-puzzle game. Games provide a rich framework to introduce students to search fundamentals and other core AI concepts. The paper presents several pedagogical possibilities for the N-puzzle game, the rich challenge it offers, and summarizes our experiences using it.
Copyright Note
This is the publisher's version of the work. This publication appears in Gettysburg College's institutional repository by permission of the copyright owner for personal use, not for redistribution.
Recommended Citation
Markov, Zdravko. "Pedagogical Possibilities for the N-Puzzle Problem." Proceedings of the 36th ASEE/IEEE Frontiers in Education Conference (October 28-31, 2006) San Diego, CA.
Required Publisher's Statement
Original version available from the publisher at: http://fie-conference.org/fie2006/index.html