Visual Novels as Digital Storytelling
Class Year
2020
Document Type
Digital Project
Date of Creation
Summer 2019
Department 1
Library
Abstract
This project discusses visual novels (a type of video game) as a medium that combines literature and technology to create an interactive and immersive story experience. It serves as an introduction to what visual novels are, where they fit in, and how they embody certain Digital Humanities values. The goal is to show the scholarly value in video games and reduce the childish stigma that currently still surrounds them. The site was created using WordPress, and it includes a timeline made with TimelineJS that walks through the history of visual novels.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Recommended Citation
Toppan, Emmarie T., "Visual Novels as Digital Storytelling" (2019). Student Publications. 738.
https://cupola.gettysburg.edu/student_scholarship/738
Comments
Final project for the 2019 Digital Scholarship Summer Fellowship at Musselman Library, Gettysburg College.